While most racing games are forgettable, others are revolutionary, and some - such as Geoff Crammond's Grand Prix line - push the realism envelope so hard they can be downright alienating. Global positioning technology helped make the game courses copy the real-life tracks, and the physics engine allows drivers to feel the traction as they round sharp corners. The computer car AI has been improved, with driver error and stress taken into account. ![]() Over 30,000 photos were used during production to help ensure realism, and the pit crews have been created with the aid of motion capture photography. Geoff Crammond's Grand Prix 4 features a new graphics engine with anti-aliasing, environment mapping, and cars with 3000+ polygons each.
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